Submit your artwork for critiques here, or give someone else some helpful criticism or advice on their artwork. Please keep things civil.

Moderators: Ambiguity, SeaQuenchal, Waveloop, imcostalong, virtueone


Postby Polymath » Wed Apr 24, 2019 9:52 pm

User avatar
Posts: 39
Joined: Tue Mar 19, 2019 12:22 am

Subject title: Make "Concepts" look cooler

So here are my "concepts" that I made for my game and posted in my sketchbook;
I do not at all think they would be good, especially not for somebody on these forums.
But maybe I can improve them so far, that they look cool to somebody, who does no drawing at all.

My criterion for "looking cool" is, that a person, who does no drawing/art would most likely say
its very good and that they would not think a private person did it. (too specific and too ambitious?)

How could I make the concepts for the next character (1 page, pencil on paper, similar to these ones, only slightly different character)
look better, maybe even slightly professional, if that is not outside my grasp ?




Postby Audiazif » Mon Apr 29, 2019 5:33 pm

User avatar
Posts: 900
Joined: Mon Apr 13, 2015 5:38 am

Things are too generic. You need to work on designing interesting shapes and try other ways thinking. Working on silhouettes might help.
"Painting is edge hell!"



Postby fi_le » Thu May 02, 2019 1:18 pm

User avatar
Posts: 293
Joined: Sun Aug 27, 2017 7:15 pm

Hi dude!
*imagine some big-medium-small copypasta here*

No really, this is a miracle cure. Also, this. see, it's supposed to be fi_le like the file from the computer... the one where you put the data things in.

my sketchbook on here and my Instagram


Postby Polymath » Mon May 06, 2019 2:01 am

User avatar
Posts: 39
Joined: Tue Mar 19, 2019 12:22 am

Yes, too generic, thats true.
Thanks, those are cool videos.
Didnt even know that Sinix is also somebody making tutorials.

Return to Critique This!

Who is online

Users browsing this forum: No registered users and 6 guests